Unreal Engine/game play programmer Job at Pixela Labs LLC, Remote

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  • Pixela Labs LLC
  • Remote

Job Description

What are you working on?
  • The name of the project(s): Postapocaliptic topdown shooter
  • At what stage of the project(s)? alpha
  • Genres: Action, Role-playing, Shooter
  • Platforms: PC, Console

Team size and structure?

team of 80 people

For which tasks (responsibilities)?

  • Game Development & Optimization :

    • Develop gameplay mechanics, systems, and features using Unreal Engine.

    • Ensure game functionality is smooth, bug-free, and optimized for console performance (e.g., PS5, Xbox Series X).

    • Debug and resolve complex technical issues on console platforms.

  • Console-Specific Development :

    • Work with console SDKs, APIs, and tools to ensure seamless integration.

    • Optimize game performance, load times, and memory usage for console hardware.

    • Address platform-specific requirements and certification processes.

  • Cross-Team Collaboration :

    • Work closely with designers, artists, and other programmers to ensure cohesive feature implementation.

    • Provide technical guidance to ensure designs are feasible and align with console limitations.

  • Tools and Pipeline Development :

    • Create or enhance tools and pipelines for better efficiency in game production.

    • Support art and design teams with custom tools and automation.

  • Code Quality & Documentation :

    • Write clean, efficient, and maintainable code that adheres to industry standards.

    • Document systems, processes, and technical workflows for internal and external use.

What kind of professional are we looking for?

  • Game Development Expertise:

  • 2+ years of professional experience developing games with Unreal Engine.

  • Experience working on one or more shipped titles, ideally on console platforms (e.g., PlayStation, Xbox, Nintendo).

  • Familiarity with console development pipelines, platform-specific optimizations, and certification processes.

  • Console-Specific Development:

    • Hands-on experience working with console SDKs, APIs, and debugging tools (e.g., PIX for Xbox, Razor for PlayStation).

    • Optimization for console hardware, including memory management, rendering pipelines, and performance tuning.

  • Technical Skills:

    • Proficiency in  C++ , with experience in writing clean, efficient, and modular code.

    • Strong understanding of game architecture, design patterns, and performance optimization.

    • Experience in  real-time rendering , physics, animation systems, and AI programming.

  • Problem-Solving & Debugging:

    • Ability to debug and resolve complex technical issues, especially those unique to console platforms.

    • Strong analytical and problem-solving skills to address platform-specific challenges.

  • Optimization Expertise:

    • Knowledge of profiling tools (e.g., Unreal Insights, console-specific profilers).

    • Techniques for optimizing rendering, CPU/GPU usage, and asset pipelines

What is important for us in a person?

Communication & Collaboration:

  • Strong ability to work with cross-disciplinary teams (designers, artists, QA).

  • Clear communication of technical constraints and possibilities to non-technical stakeholders.

Why do we enjoy working here?

  • professional development atmosphere

  • working on cool projects

  • the ability to get regular constructive feedback

  • clear management

The selection process

  • quick and clear interview process 1 or 2 interviews with HR, Technical lead and CEO

  • generally NO test task

  • 1-2 weeks decision is taken

Job Tags

Remote job,

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